Progress, pre-beta
I’ve been able to get in a little bit of work on the game in between working on my 311 robot.
I’ve cleaned up the code a bit, so that the player can switch between light and shadow modes with just 1 button as opposed to having a button for each mode. While it’s just a small change it’s made the game much more intuitive and enjoyable to play.
Physics have been added to theĀ surfaces of all the colliders so the player no longer sticks to the side of walls (as much), and the character controller has been tweaked to feel tighter.
Slight changes to the lighting in the non-shadow mode have made it a bit brighter and natural.
Also, an extra layer/plane has been added behind the player’s layer, allowing us to have elements in the background and increasing the game’s sense of depth.
The camera is now attached to the spotlight when in light mode, this allows for more variety in views and helps the player to understand that they can control the light (and therefore the shadows).
I’ve also begun work on bringing in objects from blender so we are no longer forced to build our levels out of cubes!
Here you can see the 4 different planes we are able to work with, and the revised lighting.

No comments yet.