R-r-r-r-r-rroooooobboooootttttssss

Whew! With beta presentations for 412 and all the stress of getting this performance ready to go I have kinda neglected this blog for a while so it’s time for a bit update.

Much has changed since last post, I have now got all the scenes required for the performance ready to go. They’re a mixture of Quartz Composer patches and straight movies that are triggered through VDMX using a midi controller (The M-Audio Trigger Finger to be precise).

All up theres about a dozen scenes, some with more than 1 sub-scenes or angles in them. Almost all of the scenes have audio-reactive elements in them which really enhances the link between the visuals and the music and means that I don’t have to baby-sit every scene.

The enemy scenes all feature a blue colour scheme and movement from right to left to contrast with the red of the robot and his left to right movements. This dynamic allows me to mix the two together to show conflict.

I had to remove some of the more graphically intensive generative elements from a couple of my scenes because I was getting performance issues while performing, but I have tried to make up for it with less intensive graphic elements, i.e, simple bars as opposed to 3D bars and pulsing colours as opposed to pulsing shapes. Overall I don’t think this has impacted on the visual effect of the performance too much, and I’m probably the only one who will notice that they are missing.

Picture 1

Picture 2

Picture 3

Picture 4

There is also a loose story to the whole performance, it’s a little bit sketchy but I feel it’s adequate for what is essentially a music video.

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