More robot progress
Development of the robot progressed pretty quickly once I got into it and after about a day or two I had the robot pretty much fully meshed and rigged.
I tried to stay true to my original idea of having as many interesting joints as possible so that when he gets fully animated he appears as dynamic as possible. He does have quite a skeletal form which I’m not sure if I am quite happy with, I am considering bolting on some armour plates on areas like his shoulders and upper arms and legs to fill him out a bit, but that will probably be for project 3.
After getting the mesh completed I started to add some colour for variety. I also mocked up a bit of an environment to add a sense of scale (those cubes in the background are intended to represent buildings).
Next I moved on to making some of the other scenes for the performance. I wanted to have a scene where the audience sees the scene from the robot’s point of view, complete with a snazzy GUI. So I mocked something up in Photoshop.
The central reticule would be set up in Quartz to follow the mouse pointer so that during the performance I could move it around. The other elements would be animated to add movement to the scene.
And then I made it in Quartz to test it out.
I’m working on polishing up things and creating a presentation for hand-in tomorrow.













